[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [Blocker(a=1, r=0, g=0, b=0, fadetime=0, block=true)] [stopmusic] [Dialog] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Background(image="bg_snow_2",screenadapt="coverall")] [playsound(key="$d_avg_lightrain_loop",volume=1,loop=true,channel="1")] [bgeffect(name="$eb_rain",layer=1)] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [delay(time=2)] 举目皆是死亡。 永不停息的厮杀,生命终结生命。尸骸遍布荒野,血液灌溉土地。 当第一个食腐者从战场的废墟上站起时,他明白了自己存在的意义。 “我是万物的终点。” [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [stopsound(channel="1",fadetime=1.5)] [bgeffect] [PlayMusic(intro="$normalbattle_intro", key="$normalbattle_loop", volume=0.6)] [Background(image="50_g1_originiumcanyon",screenadapt="coverall")] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_4133_logos_1#1$1",duration=1.5)] [Delay(time=2)] [name="Logos"]“纵贯”。 [Dialog] [charslot] [charslot(slot="m",name="avg_npc_1339_1#1$1")] [Delay(time=0.3)] [PlaySound(key="$d_avg_magic_3")] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [PlaySound(key="$e_atk_magic_m")] [Effect(name="$e_magic_lightning_01",layer = 1)] [Delay(time=0.35)] [PlaySound(key="$firemagic_explosion")] [CameraShake(duration=1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] 咒言之力如长矛般径直地没入食腐者的身躯。 它生效的速度是如此之快,快到几乎看不出行进的轨迹,仿佛在这个词语刚刚从舌尖滚落时,结果就已经发生。 孽茨雷的胸口出现了一个洞,边缘整齐而优美。 [Dialog] [PlaySound(key="$d_avg_magicscreen",channel="2")] [PlaySound(key="$d_avg_branchesgrow",channel="1")] [CameraShake(duration=1, xstrength=2, ystrength=2, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [delay(time=0.5)] 但他的神情没有丝毫变化。几缕枯枝从他的法杖顶端爬下来,伸进他躯干上的那个洞,飞快地补上了缺失的部分。 [Dialog] [charslot] [charslot(slot="m",name="avg_4133_logos_1#5$1")] [Delay(time=1.5)] [charslot(slot="m",name="avg_4133_logos_1#1$1")] [Delay(time=1)] [charslot] [charslot(slot="m",name="avg_npc_1339_1#1$1")] [Delay(time=0.2)] [PlaySound(key="$d_avg_magicwrite",loop=true,channel="1")] [Delay(time=0.2)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=1, block=true)] [Delay(time=0.5)] [PlaySound(key="$d_avg_magic_1",channel="2")] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =89.9, y =187.1,rox =58.4, roy =76.6, roz =12.9, layer = 1)] [Effect(name="$e_bladeline_01_large",x =16.6, y =169,rox =116.3, roy =112.8, roz =53.4, layer = 1)] [Effect(name="$e_spark_01_mid",x =16.6, y =169,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =16.6, y =169,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =16.6, y =169,rox =100, roy =100, roz =50, layer = 1)] [PlaySound(key="$e_atk_magic_n",channel="A")] [Delay(time=0.5)] [PlaySound(key="$d_avg_magic_3",channel="3")] [CameraShake(duration=0.5, xstrength=40,ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =89.9, y =187.1,rox =232.8, roy =76.6, roz =12.9, layer = 1)] [Effect(name="$e_bladeline_01_large",x =16.6, y =169,rox =-69.6, roy =112.8, roz =53.4, layer = 1)] [Effect(name="$e_spark_01_mid",x =16.6, y =169,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =16.6, y =169,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =16.6, y =169,rox =100, roy =100, roz =50, layer = 1)] [PlaySound(key="$e_atk_magic_n",channel="A")] [Delay(time=0.5)] [PlaySound(key="$d_avg_magic_4",channel="4")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =-141.8, y =-211.64,rox =30.5, roy =105.1, roz =39, layer = 1)] [Effect(name="$e_spark_01_mid",x =-141.8, y =-211.64,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =-141.8, y =-211.64,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =-141.8, y =-211.64,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.1)] [PlaySound(key="$d_avg_magic_2",channel="5")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =50.4, y =-291.2,rox =-34.6, roy =79.5, roz =12.9, layer = 1)] [Effect(name="$e_spark_01_mid",x =50.4, y =-291.2,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =50.4, y =-291.2,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =50.4, y =-291.2,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.2)] [PlaySound(key="$d_avg_magic_3",channel="6")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =195, y =-186.2,rox =-34.6, roy =77.5, roz =12.9, layer = 1)] [Effect(name="$e_spark_01_mid",x =195, y =-186.2,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =195, y =-186.2,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =195, y =-186.2,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.1)] [PlaySound(key="$d_avg_magic_2",channel="7")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =98.2, y =-23.7,rox =-55.9, roy =113.8, roz =12.9, layer = 1)] [Effect(name="$e_spark_01_mid",x =98.2, y =-23.7,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =98.2, y =-23.7,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =98.2, y =-23.7,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.2)] [PlaySound(key="$d_avg_magic_3",channel="8")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =-22.14, y =-57.2,rox =-114, roy =74.5, roz =12.9, layer = 1)] [Effect(name="$e_spark_01_mid",x =-22.14, y =-57.2,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =-22.14, y =-57.2,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =-22.14, y =-57.2,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.1)] [PlaySound(key="$d_avg_magic_1",channel="9")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =33.9, y =-94.4,rox =-69.9, roy =73.4, roz =12.9, layer = 1)] [Effect(name="$e_spark_01_mid",x =33.9, y =-94.4,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =33.9, y =-94.4,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =33.9, y =-94.4,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.2)] [PlaySound(key="$d_avg_magic_3",channel="10")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =138.6, y =84.1,rox =64.8, roy =109.5, roz =53.4, layer = 1)] [Effect(name="$e_spark_01_mid",x =138.6, y =84.1,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =138.6, y =84.1,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =138.6, y =84.1,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.1)] [PlaySound(key="$d_avg_magic_5",channel="11")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =6, y =-23.8,rox =-32.1, roy =105.6, roz =12.9, layer = 1)] [Effect(name="$e_spark_01_mid",x =6, y =-23.8,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =6, y =-23.8,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =6, y =-23.8,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.2)] [PlaySound(key="$d_avg_magic_3",channel="12")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =195, y =-186.2,rox =-34.6, roy =76.9, roz =12.9, layer = 1)] [Effect(name="$e_spark_01_mid",x =195, y =-186.2,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =195, y =-186.2,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =195, y =-186.2,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.1)] [PlaySound(key="$d_avg_magic_4",channel="13")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =-22.14, y =-57.2,rox =26, roy =74.8, roz =53.4, layer = 1)] [Effect(name="$e_spark_01_mid",x =-22.14, y =-57.2,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =-22.14, y =-57.2,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =-22.14, y =-57.2,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=0.2)] [PlaySound(key="$d_avg_magic_3",channel="14")] [CameraShake(duration=0.5, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =89.9, y =187.1,rox =232.8, roy =76.6, roz =12.9, layer = 1)] [Effect(name="$e_bladeline_01_large",x =16.6, y =169,rox =-69.6, roy =112.8, roz =53.4, layer = 1)] [Effect(name="$e_spark_01_mid",x =16.6, y =169,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =16.6, y =169,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =16.6, y =169,rox =100, roy =100, roz =50, layer = 1)] [PlaySound(key="$e_atk_magic_n",channel="A")] [Delay(time=0.5)] [PlaySound(key="$d_avg_magic_2",channel="15")] [CameraShake(duration=0.5, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =89.9, y =187.1,rox =58.4, roy =76.6, roz =12.9, layer = 1)] [Effect(name="$e_bladeline_01_large",x =16.6, y =169,rox =116.3, roy =112.8, roz =53.4, layer = 1)] [Effect(name="$e_spark_01_mid",x =16.6, y =169,rox =50, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_02_mid",x =16.6, y =169,rox =100, roy =100, roz =50, layer = 1)] [Effect(name="$e_spark_01_mid",x =16.6, y =169,rox =100, roy =100, roz =50, layer = 1)] [Delay(time=1.5)] [stopSound(channel="1")] [Delay(time=0.2)] [PlaySound(key="$d_avg_explosion_stone")] [CameraShake(duration=1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=1, r=255, g=255, b=255, fadetime=0.05, block=true)] [Blocker(a=0, r=255, g=255, b=255, fadetime=2, block=true)] [charslot(slot="m",name="avg_npc_1339_1#1$1")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=1.5, block=true)] [Subtitle(text="怎会如此。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="自交手以来,这个年轻的女妖已经施展了几十种萨卡兹咒术之外的源石技艺。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="拉瓦尔,高卢百年难得一遇的源石技艺大师。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="他以毕生所学为高卢的舰炮增威,在“巫王”的名号响彻整片大地之前,这个名字也曾威震诸国。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我记得那一场战争,高卢的战舰在被死亡吞噬之前,确有一刻如利剑般撕开了死亡的阵线。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="女妖,你的法术怎会有他的影子?", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [charslot(slot="m",name="avg_npc_1339_1#1$1")] [name="孽茨雷"]你的字词杀不死我。 [name="孽茨雷"]呼喊我的声音,远比你的咒言响亮。 [charslot(slot="m",name="avg_4133_logos_1#2$1")] [name="Logos"]......我已听见。 [name="Logos"]战死之人的哀歌,正在你的体内奏响。 [Dialog] [charslot] [Delay(time=0.5)] [PlaySound(key="$d_avg_darkwhisper",channel="1")] [PlaySound(key="$d_avg_earthfissure",channel="3")] [CameraShake(duration=-1, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1339_1#1$1")] [CameraShake(duration=1.5, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$d_avg_darkmagic",channel="2")] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 数千座战争祭坛,横跨整个战场。 一切死去的生命所遗留的部分,都正在被祭坛汲取。 而这份力量的终点,就在Logos眼前。 最强大的食腐者,也是最恐怖的战争祭坛。 [charslot(slot="m",name="avg_npc_1339_1#1$1")] [name="孽茨雷"]食腐者见证死亡。 [name="孽茨雷"]所有英勇的战士,无论是朋友还是仇敌,都会被我们吸纳。在这个死与生的循环中,他们将得到铭记与尊重。 [name="孽茨雷"]而懦夫只配化作尘土。 [name="孽茨雷"]告诉我,我的敌人——此时此刻,站在我眼前的,究竟是一位年轻的英雄,还是一名卑劣的叛徒? [charslot(slot="m",name="avg_4133_logos_1#1$1")] [name="Logos"]评判于我,并无意义。 [name="Logos"]字词的力量,不在此处。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$e_atk_magic_m")] [Blocker(a=0.5, r=1, g=1, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 力量再一次在Logos掌中积聚。 [Dialog] [charslot] [charslot(slot="m",name="avg_npc_1339_1#1$1")] [Delay(time=0.5)] [Delay(time=0.2)] [PlaySound(key="$d_avg_magic_3",channel="10")] [CameraShake(duration=0.5, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Effect(name="$e_bladeline_01_large",x =100.9, y =148.2,rox =64.8, roy =98.5, roz =231.1, layer = 1)] [Effect(name="$e_magic_hit_02",x =43, y =121.3, layer = 1)] [Delay(time=0.1)] [PlaySound(key="$d_avg_magic_5",channel="11")] [Delay(time=0.3)] 第二道伤口,从肩膀到一侧胸膛,横穿孽茨雷的身体。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$d_avg_magic_5")] [Effect(name="$e_slash_01_l",x = 68.2, y = 13.3,rox =73.1, roy =5.6, roz =-75.4, layer = 1)] [Delay(time=0.1)] [Effect(name="$e_slash_01_l",x = -86.9, y = -27.5,rox =-74.9, roy =-15.2, roz =118.3, layer = 1)] [Blocker(a=0.6, r=1, g=1, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 咒文并未就此消散,它阻挡着枯枝的靠近,禁止死者的能量填补食腐者的身体。 布条掀起又落下,遮住了新的伤口,也盖住了无数旧的疮疤。 [charslot(slot="m",name="avg_npc_1339_1#1$1")] [name="孽茨雷"]怎么回事......? [charslot(slot="m",name="avg_4133_logos_1#2$1")] [name="Logos"]在战场上,“死亡”可以作为食腐者的养料,但女妖同样可以为“死亡”送行。 [charslot(slot="m",name="avg_4133_logos_1#1$1")] [name="Logos"]孽茨雷阁下,从这一刻起,你不再是战场唯一的主宰。 [charslot(slot="m",name="avg_npc_1339_1#1$1")] [name="孽茨雷"]论咒言的天赋,你确实胜过我认识的所有女妖,包括菈玛莲。 [name="孽茨雷"]......可惜。 [name="孽茨雷"]你既哀悼死者,为何不为他们吟唱? [charslot(slot="m",name="avg_4133_logos_1#1$1")] [name="Logos"]挽歌并不能真正安抚死者。 [charslot(slot="m",name="avg_4133_logos_1#2$1")] [name="Logos"]只要战争继续,死者就和生者一样,不得安息。 [charslot(slot="m",name="avg_npc_1339_1#1$1")] [name="孽茨雷"]荒谬! [name="孽茨雷"]你已行至此处——重创变形者,放逐血魔。身为王庭的主人,双手沾满王庭的血。 [name="孽茨雷"]你竟想说,这一切都来源于,你对战争的逃避? [name="孽茨雷"]你要让你的叛逆,成为阻挡我的唯一理由? [Dialog] [playsound(key="$a_bat_buildingshaking_1",volume=1)] [charslot(slot="m",posfrom="0,0",posto="0,70",duration=2)] [charslot(slot="m",afrom=1,ato=0,duration=1.5)] [CameraShake(duration=3, xstrength=40, ystrength=40, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=3.5)] 食腐者的身形因愤怒而浮起。在他身下,所有的枝条都在瞬间溃散,腐败的气息填满了整个峡谷。 [Dialog] [charslot] [charslot(slot="m",name="avg_4133_logos_1#2$1")] [Delay(time=1.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [playsound(key="$d_avg_boneflute_low",volume=1)] [Blocker(a=0.5, r=1, g=1, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 女妖的吟唱,依旧不后退半分。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [delay(time=1)] [musicvolume(volume=0.2, fadetime=2)] [image(image="49_i02",screenadapt="coverall",xScale=1.1, yScale=1.1)] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [ImageTween(xScaleFrom=1.1, yScaleFrom=1.1, xScaleTo=1, yScaleTo=1, duration=30)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=2, block=true)] [delay(time=1)] [Subtitle(text="从死亡中诞生,从战争中获取养分,最终以自身反哺死亡。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="食腐者生命的形态等同于战争本身。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="城市建起又崩毁,王国兴起又衰落,食腐者的宿命从未改变。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="曾有一支食腐者氏族,终于厌倦了这样的轮回。他们放下了剑戟与法杖,走向了远离文明的荒野深处。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="平静的生活令他们的力量迅速衰落,羸弱的族群迅速沦为其他国家的猎物,悄无声息地消逝在无人知晓的角落。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="食腐者族群的存续,别无他法。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="名为“战争”的巨石早就悬于我们头顶,在“时间”的山坡上,我们唯有竭力去推动它。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="这样的轮回已经持续了上万年。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="直到——", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [image] [Background(image="49_g5_furnaceplatform",screenadapt="coverall")] [Delay(time=2)] [BackgroundTween(xScaleFrom=1.15, yScaleFrom=1.15, xScaleTo=1.15, yScaleTo=1.15, duration=2,xFrom=50, yFrom=0, xTo=0, yTo=0,duration=50, block=false,screenadapt="coverall")] [curtain(direction = 0,fillfrom = 0.01,fillto = 0.15, fadetime=0.01)] [curtain(direction = 4,fillfrom = 0.01,fillto = 0.15, fadetime=0.01)] [charslot(slot="r",name="avg_npc_1296_1#1$1",posfrom="150,120",posto="150,120")] [charslot(slot="r",action="zoom",posfrom="100,100",posto="100,100",poszoom="0.5,0.65",scale=1.7,focus="all")] [charslot(slot="l",name="avg_npc_1297_1#1$1",posfrom="-150,50",posto="-150,50")] [charslot(slot="l",name="avg_npc_1297_1#1$1",action="zoom",posfrom="0,0",posto="0,0",poszoom="0.5,0.65",scale=1.7,focus="all")] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [Subtitle(text="食腐者之王,我们向您许诺一场战争——", x=300, y=620, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="只关于未来。", x=300, y=620, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Subtitle(text="我最引以为傲的学生,年轻的双王。我教会了他们战争的法则,而他们站到了我的面前,告诉我——", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我们可以停下早已麻木的战争,可以打破已然固化的轮回。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我们可以将巨石推上山顶,可以用石料搭建出辉煌的宫殿!", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="我将这场战争,视作我生命最后的余晖。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="它绝不能在此停止!", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [Delay(time=0.5)] [Blocker(a=0.5, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [curtain] [charslot(slot="m",name="avg_npc_1339_1#1$1")] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="50_g1_originiumcanyon",screenadapt="coverall")] [Delay(time=2)] [Subtitle(text="那同样是很久之前的事了。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="如今,年轻的女妖站在我的眼前。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [Subtitle(text="竟然,如此相似。", x=300, y=370, alignment="center", size=24, delay=0.04, width=700)] [subtitle] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [charslot(slot="m",name="avg_npc_1339_1#1$1")] [name="孽茨雷"]我曾与菈玛莲并肩作战数十年,战场横跨城市与荒原。我们一起将维多利亚的甲胄和高卢的火炮在卡兹戴尔城墙下葬送。 [name="孽茨雷"]我也曾与特蕾西娅合力,在同一场战役中,斩下数千莱塔尼亚术师的头颅。 [name="孽茨雷"]她们都是最出色的战士,是卡兹戴尔的战争英雄。 [name="孽茨雷"]菈玛莲将女妖的未来交予你,特蕾西娅也视你为引以为傲的门徒。 [name="孽茨雷"]但你却躲在罗德岛,帮助藏匿魔王,又如窃贼般潜入伦蒂尼姆,躲在战场的夹缝中,四处破坏—— [charslot(slot="m",name="avg_4133_logos_1#2$1")] [name="Logos"]战争并不能结束萨卡兹的痛苦。 [charslot(slot="m",name="avg_4133_logos_1#1$1")] [name="Logos"]我一路走来,只见到所有人正被你们拖入深渊。 [charslot(slot="m",name="avg_npc_1339_1#1$1")] [name="孽茨雷"]所以你们选择逃避。 [name="孽茨雷"]我很多年前就对特蕾西娅说过,战争,避无可避。如果战场不在伦蒂尼姆,就必然在卡兹戴尔。 [name="孽茨雷"]特蕾西娅同意这一点,只是仍寄希望于在爆发前,能找到另外的解法。 [name="孽茨雷"]她的选择导向了一场新的战争。魔王之死,则是战争的代价与结果。 [name="孽茨雷"]我见证了她的死。她值得所有萨卡兹的尊重。 [name="孽茨雷"]你呢? [name="孽茨雷"]除了这些软弱的言辞,你能给萨卡兹带来什么?你还想带来什么? [Dialog] [charslot] 法杖指向地面。 腐败的气息奔涌而出,淹没了咒言编织的屏障。 [Dialog] [playsound(key="$a_bat_buildingshaking_1",volume=1,channel="2")] [playsound(key="$d_avg_darkwhisper",volume=1,channel="1")] [charslot(slot="m",name="avg_npc_1331_1#1$1",duration=1.5)] [CameraShake(duration=3, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [name="“灵幛”"](低吼) [Dialog] [charslot] [charslot(slot="m",name="avg_4133_logos_1#1$1")] [name="Logos"]—— [Dialog] [charslot(slot="m",name="avg_4133_logos_1#5$1")] [Delay(time=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [playsound(key="$d_avg_boneflute_low",volume=1)] [Blocker(a=0.5, r=1, g=1, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Delay(time=1.5)] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [CameraShake(duration=2, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0.5, r=1, g=0, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] 众魂的哀歌越来越响亮。 咒言的力量正在减弱。手指和唇舌也传来阵阵麻痹。 怒火并不只来自于面前古老的王庭之主。 还来自......他自己的血。 [Dialog] [charslot(slot="m",name="avg_4133_logos_1#1$1")] [name="Logos"]...... [charslot(slot="m",name="avg_4133_logos_1#1$1",focus="none")] [name="???"]我告诉过你的。 [Dialog] [musicvolume(volume=0.2, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [CameraEffect(effect="Grayscale", amount=0.8, keep=true)] [Background(image="50_g18_originiumcave",screenadapt="coverall")] [charslot(slot="m",name="avg_npc_1072_1#1$1")] [Delay(time=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [name="Logos"]杜卡雷,我亲眼见证...... [charslot(slot="m",name="avg_npc_410_1#3$1",focus="m")] [name="杜卡雷"]......我的死? [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="杜卡雷"]你和“魔王”都很清楚,你们杀不死我。 [name="杜卡雷"]你们让我前进到了......一个有趣的地方。“历史之外”,并非空无一物。 [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="杜卡雷"]但我依旧在帷幕之后注视着你们。 [name="杜卡雷"]你们又走了这么远,小女妖,你和那个异族的魔王......你们正在寻找我留下的那滴血。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="杜卡雷"]“提卡兹之血”......呵,我渴求的纯净之血。 [name="杜卡雷"]你们一心认为只要摧毁了它,就能阻止灾厄再度来临。 [charslot(slot="m",name="avg_npc_1072_1#1$1")] [name="Logos"]这是事实。 [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="杜卡雷"]“事实”。摧毁祭坛,暂时停下“苦难摇篮”,让那些维多利亚的无能之辈活久一些。多么无趣。 [charslot(slot="m",name="avg_npc_410_1#9$1",focus="m")] [name="杜卡雷"]太过短视愚痴的人,是谁? [charslot(slot="m",name="avg_npc_1072_1#1$1")] [name="Logos"]...... [charslot(slot="m",name="avg_npc_410_1#7$1",focus="m")] [name="杜卡雷"]你已经感受到了,不是吗?你与祭坛有着紧密的联系,甚至此时此刻,你都正在使用被祭坛增强过的力量。 [name="杜卡雷"]从来就不是某一滴血、某一个人的意志唤醒了“苦难摇篮”。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="杜卡雷"]“源石”的降临,是回应了所有萨卡兹的呼唤。活着的,死去的,无一例外。 [charslot(slot="m",name="avg_npc_1072_1#2$1")] [name="Logos"]......众魂的呢喃,无处不在。 [name="Logos"]我能听到,亡者的哀嚎不愿停息。 [charslot(slot="m",name="avg_npc_1072_1#1$1")] [name="Logos"]萨卡兹从生下来就为过去所束缚,至死也无法得到解脱。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="杜卡雷"]在第一次吟唱挽歌的时候,你就已窥见众魂的存在......我记得菈玛莲曾向我们骄傲地描绘过你的天赋。 [charslot(slot="m",name="avg_npc_410_1#4$1",focus="m")] [name="杜卡雷"]啊,没错,就是这天赋,才埋下了悖逆的种子。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="杜卡雷"]你感到痛苦,不只为别人,也为自己。即便你对我所行的道路如此痛恨,也没忘记替我感到悲哀。 [charslot(slot="m",name="avg_npc_1072_1#1$1")] [name="Logos"]你同样是受缚于过去之人。可悲至极。 [charslot(slot="m",name="avg_npc_410_1#2$1",focus="m")] [name="杜卡雷"]此等狂妄的话语......我真该再试着杀了你的。 [charslot(slot="m",name="avg_npc_410_1#7$1",focus="m")] [name="杜卡雷"]可与之相反,我决定祝福你。 [name="杜卡雷"]屠戮者与被屠戮者......本就都是循环的一部分。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="杜卡雷"]我之所以会站在这里,就是因为你。 [Dialog] [charslot] Logos并未闻到任何鲜血的气息。 咒文轻而易举地穿透了血魔大君的身体,只激起了些许涟漪。 [charslot(slot="m",name="avg_npc_1072_1#1$1")] [name="Logos"]......你的血,依旧与我的挽歌相连。 [charslot(slot="m",name="avg_npc_410_1#1$1",focus="m")] [name="杜卡雷"]当然......当然。无论你多么抗拒,你都和我站在一起。 [name="杜卡雷"]毕竟,我们都是王庭之主......都是萨卡兹最古老的血脉。 [charslot(slot="m",name="avg_npc_410_1#8$1",focus="m")] [name="杜卡雷"]你能战胜我,我理应欣慰。因为你证明了自己比我更强,更有资格背负萨卡兹的命运,引领众人跟随你走下去。 [Dialog] [playsound(key="$d_gen_walk_n",volume=1)] [charslot(duration=1.5)] [Delay(time=2)] 血魔大君笑了起来,转身往洞窟深处走去。 他的身影渐渐消失在源石晶簇之间,他的声音却仿佛落在Logos耳畔。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [CameraEffect(effect="Grayscale", fadetime=0, amount=0, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Delay(time=1)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [name="杜卡雷"]我将赐福于你,亲爱的哀珐尼尔,杀死我之人。 [name="杜卡雷"]吸纳我的血液,使用我的力量,让你对我的憎恶,成为你战斗下去的养料! [name="杜卡雷"]你将代替我前行,代替我见证——萨卡兹复仇的烈焰,未来将会烧至何方。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [Background(image="50_g1_originiumcanyon",screenadapt="coverall")] [Delay(time=2)] [charslot(slot="m",name="avg_4133_logos_1#2$1")] [musicvolume(volume=0.6, fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Delay(time=0.5)] [name="Logos"]...... [name="Logos"]我...... [charslot(slot="m",name="avg_4133_logos_1#1$1")] [name="Logos"]否定。 [name="Logos"]食腐者,血魔,我们都能听到同样的哭嚎。 [name="Logos"]萨卡兹的命运陷于循环之中,而我并不例外。 [name="Logos"]我亦是我要对抗的那部分。 [name="Logos"]萨卡兹的怒火,也正在我的血管与脏腑中灼烧。 [Dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [charslot] [delay(time=1)] [image(image="50_i04",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [playsound(key="$d_avg_boneflute_low",volume=1)] [bgeffect(name="$eb_sound_wave_01",layer=1)] [bgeffect(name="$eb_sound_wave_02",layer=2)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Delay(time=0.5)] 所有的字句都化成了火焰,从天而降,点燃了地上的每一颗种子。 咒文的力量在Logos指尖、唇齿、胸腔燃烧。 源石晶簇围着他疯长,亡者的嚎哭声也越来越响亮。它们正随时准备着接纳他,吞噬他。 他不再拒绝血脉之中的力量。血魔将萨卡兹的烈焰引向他,而他拥抱了这把火。 [name="Logos"]“深渊就在身前,我等可用肉身填于深渊,用鲜血烧尽残垣。” [name="Logos"]如果......焚尽所有腐朽才能换来新生,那我既是烈焰,也是薪柴。 [name="Logos"]这就是,我选择的血的归处。 [Dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [PlaySound(key="$fireburst", volume=0.6)] [CameraShake(duration=2, xstrength=10, ystrength=10, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] [Delay(time=2)] 火焰吞没整个峡谷。 留下的,只有年轻的女妖从小到大书写的每一句咒文。 它们忠实地环绕着Logos,是他的盾牌,也是他的利剑。 [name="Logos"]倘若,战争是实现理想的唯一方法,新生必须从死亡中来—— [name="Logos"]那我会带来死亡。 [name="Logos"]我也会迎接死亡。 [name="Logos"]我以血点燃我的过去,不为复仇—— [name="Logos"]只为来日,这火终会烧尽萨卡兹身上的枷锁,灼穿整片腐朽的大地。 [Dialog] [charslot] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [playsound(key="$d_avg_boneflute",volume=0.6)] [Blocker(a=0.5, r=1, g=1, b=0, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1.5, block=true)] 清脆的骨哨声响起。 Logos知道,那不过是,自己在正式前往巴别塔的前夜,于女妖河谷吹响的那一声骨哨的回响。 “新生从灭亡中来。” 丧钟鸣响。 为过去和未来将要腐朽的王庭,更为他自己。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=2, block=true)] [bgeffect(layer=1)] [bgeffect(layer=2)] [stopmusic(fadetime=1)] [charslot] [Image]